Events
There is a simple way to fire and respond to global events.
pub use hobo::{
prelude::*,
create as e,
};
struct MyEvent(u64);
fn make_foo() -> impl hobo::AsElement {
e::div()
// etc children and styles
.component(hobo::events::on(move |&MyEvent(x)| {
// do something with x
}))
}
// -- snip --
hobo::events::fire(&MyEvent(123));
The subscribers are notified based on event type, so it's better to create new types for different events rather than fire an event with a string or an enum.